Mapping & Moding

So you bought Unreal Tournament 2003, you’ve played the game & now it’s time to dig deeper. The reason this game requires 3gig hard drive space is because of all the extra goodies bundled with it. The best of which is a program called “Unrealed”. This utility allows you to create your own levels (called maps).

Everything needed to get started is included, textures (images for walls, floors and the like), models (brushes or meshes in unreal) & sound f/x. The hard part is where to begin and there is an incredibly steep learning curve. There would be no point in trying to duplicate the excellent range of tutorials on the net but we can help you to find them. If any of our links are broken or even if you find a better tutorial then please let us know.

Step by step tutorials starting from building you first level: http://www.planetunreal.com/architectonic/index.html

Creating your own 3D models with Lightwave for UT2k3: http://www.lightwave3d.com/tutorials/modeling/UT2003/

In depth info about scripting and more complex level editing:  http://wiki.beyondunreal.com/wiki

Official sites or research:

UT2k3 game & patches site http://www.unrealtournament2003.com

Unreal developers network http://udn.epicgames.com/

For problem solving, forming collaborations or announcing your new creation, UT2k3 Forum

http://www.ina-community.com/forums/forumdisplay.php?forumid=249

We’ll post more info about mapping and moding as the site develops